Making Virtual and Augmented Reality great again!

Contact

Marco Speicher, André Zenner and Donald Degraen

The seminar will be in English!

 

Abstract

In this seminar, small projects will be conducted within the field of Mixed Reality (VR/AR) applications. The goal of this seminar is to design and implement multiple Mixed Reality (VR/AR) micro-projects in groups focusing on problem-solving in Human-Computer Interaction (HCI). We will be given preference to the game engine Unity3D. 

 

Mixed Reality

The virtuality continuum is a continuous scale ranging between the completely virtual, a virtuality, and the completely real, reality. The reality–virtuality continuum therefore encompasses all possible variations and compositions of real and virtual objects. The concept was first introduced by Paul Milgram.

The area between the two extremes, where both the real and the virtual are mixed, is called Mixed Reality. This in turn is said to consist of both Augmented Reality (AR), where the virtual augments the real, and Augmented Virtuality, where the real augments the virtual.

 

Time and Place

Estimated date and room for Kickoff: 17.10.2017 10-12, Turing 2 (DFKI NB, +2.31)

Estimated date and room for weekly meetings: Tuesdays 10-12, Reuse (DFKI Main Building, -2.17)

 

A few facts are in order:

  • 20 weeks in total, 4 cycles (3 weeks per cycle) of Micro-projects
  • A cycle starts with the Project Raffle (pick scenario topic, input and output devices)
    • Then, the group has 1 hour for preparing a concept and present the concept in formt of an Elevator Pitch (~5 min)
  • There is a lecture addressing Hot Topics in HCI/VR research, one week after a cycle starts.
  • After es student/group completed all four micro-project cycles, they need to skip the worst and pick the best:
    • Choose 3 out of 4 for grading
    • Choose 1 out of 3 graded projects as final project (3 more weeks)

 


A rough time schedule can be found in the following table and is subject to change:

Date Content
17.10.
  • Kickoff (Introduction & Grouping)
  • 1st Cycle Start (Project Raffle & Concept Pitch)
24.10.
  • Lecture ("Making Presentations great again!")
  • Q&A
07.11.
  • 1st Cycle End (Micro-Project Demo & Presentation)
  • 2nd Cycle Start (Project Raffle & Concept Pitch)
14.11.
  • Lecture ("Making Shopping in VR great again!")
  • Q&A
28.11.
  • 2nd Cycle End (Micro-Project Demo & Presentation)
  • 3rd Cycle Start (Project Raffle & Concept Pitch)
05.12.
  • Lecture ("Making Haptics in VR great again!")
  • Q&A
19.12.
  • 3rd Cycle End (Micro-Project Demo & Presentation)
  • 4th Cycle Start (Project Raffle & Concept Pitch)
09.01.
  • Lecture ("Making Fabrication in VR great again!")
  • Q&A
16.01.
  • 4th Cycle End (Micro-Project Demo & Presentation)
  • Final Cycle Decision & Start (Concept Pitch)
23.01.
  • Lecture ("Making Virtual and Augmented Reality great again!")
  • Q&A
06.02.
  • Final Cycle End (Final Project Demo & Presentation)
27.02.
  • Final Report Deadline (Extended Abstract, 4-10 excluding references)

 

Materials

  • Kickoff [TBA]
  • Project Topics, Input and Output Devices [TBA]
  • Concept Pitches [TBA]
  • Tips for Presentations [TBA]

 

Prerequisites

The lectures "Programming 1 & 2" must be passed.

Degree course: Bachelor/Master of Media Informatics/Compuer Science.


Pre-announcement

The registration is done using Google form: https://goo.gl/forms/onq0CdV7fUN1LN9C2

Registration by email is not possible!


Please note:
It is only a pre-registration - a binding registration for the seminar is only possible if you are present at the kick-off meeting (see above) in person. If more participants than places are offered, the first-come - first-served principle applies with regard to pre-registrations.