Open Thesis Topics

Topic:

Current advances in machine translation increase the need for translators to switch from traditional translation to post-editing (PE) of machine-translated text, a process that saves time and improves quality. The goal of the DFG funded project “Multi-modal and Language Technology Based Post-Editing Support for Machine Translation” (http://mmpe.dfki.de) is to explore multi-modal interfaces to support this post-editing process. This thesis should investigate the feasibility and efficiency of using Eye Tracking for PE of machine translation.

Prerequisites:

  • Experience in web development, in particular using Angular, as the translation environment will be built using these technologies.
  • Ideally also some experience in using eye tracking technologies.
  • Read this paper, which provides insights into PE.
  • Read this paper and watch this video, as it provides lots of ideas how eye tracking can be effectively used for PE.
  • Read this paper, as it provides another interesting idea how eye tracking can be used to mark positions in the source and target text.

How to apply:

Please send me an email with the following pieces of information (if you do not answer every point, your application will not be considered):

  • A short motivational statement why this topic is interesting for you
  • Your transcript of records
  • A description of at least 3 CAT tools, i.e. a list of features they offer (e.g. one could be the features of Google Translate, bullet points are fine) (max. 1 A4 page)

See personal profile of Nico Herbig

Consuming enough water every day is important for our health, especially for elderly people. In this bachelor's or master's thesis, a wearable device should be used/implemented to estimate the amount of water drunk. This device should communicate with an application that uses these data to motivate elderly people to drink a healthy amount of water by using elements known from games. The system needs to be evaluated in a user study with at least 15 participants aged 65 and older.

Focus

This work will require a user study in the wild and developing a system to be used in the user study. System and user study are equally important for this thesis.

Prerequisites

  • Strong programming skills in Unity or web technologies
  • Background or interest in gamification and persuasive technology
  • Completed HCI and/or Statistics lecture
  • Student of mediainformatics or computer science
  • (optional but beneficial) Contacts to nursing homes or other organizations to recruit elderly people for the user study

How to apply

Please send me a mail together with the following information:

  • a short motivation (1 page max.)
  • projects that you have implemented/designed/realized and of which you are proud of
  • a list of comments regarding each prerequisite and to which extent you fulfill them
  • a brief discussion about which game elements you would use to motivate elderly people and !why! (2 pages max.)

Please note that enquiries not meeting the aforementioned requirements will not be considered.


See personal profile of Maximilian Altmeyer

In this work you will investigate different customization degrees (e.g., just having the option to disable or enable gamification; full customization of every aspect the gamification offers) for a gamification intervention. The context in which this should be tested can be negotiated and this will also moderate the type of study to conduct (e.g., lab study vs. online study). Also the aspects that you want to investigate can be negotiated as well (e.g., user experience, task efficiency, ...)

Focus

This work will mainly focus on conducting studies. To do these, you also need to implement a study prototype.

Prerequisites

  • Read our papers on "bottom-up" gamification (1234)
  • Background or interest in gamification
  • Experience with web development
  • Completed HCI and/or Statistics lecture and ideally already attended at least one seminar at our chair

How to apply

Please send me an email with the following pieces of information (if you do not answer every point, your application will not be considered):

  • When you plan to start the thesis
  • When you plan to finish the thesis
  • A short motivational statement why this topic is interesting for you
  • A summary why you be a good fit for this topic
  • Your transcript of records
  • A suggestions of at least 3 different customization degrees (not including the two examples mentioned here) (max. 1 A4 page)

See personal profile of Dr. Pascal Lessel

In this work you will investigate whether "bottom-up" gamification has a positive impact on the experience of "flow" in comparison to a baseline (not using gamification) and a non-customizable gamification condition. The context in which this should be tested can be negotiated and this will also moderate the type of study to conduct (e.g., lab study vs. online study).

Focus

This work will mainly focus on conducting studies. To do these, you also need to implement a study prototype.

Prerequisites

  • Read our papers on "bottom-up" gamification (1234)
  • Be familiar or get familiar with the concept of flow experience
  • Background or interest in gamification
  • Experience with web development
  • Completed HCI and/or Statistics lecture and ideally already attended at least one seminar at our chair

How to apply

Please send me an email with the following pieces of information (if you do not answer every point, your application will not be considered):

  • When you plan to start the thesis
  • When you plan to finish the thesis
  • A short motivational statement why this topic is interesting for you
  • A summary why you be a good fit for this topic
  • Your transcript of records
  • Which literature on flow you have read before applying for this topic. (You should definitely read at least one paper on this topic before applying!)

See personal profile of Dr. Pascal Lessel

In this work you will investigate the effects of offering a choice to enable or disable gamification in different context. Previously, (see below) we could show that offering this choice is beneficial in the context for image tagging for those that dislike the gamification used in the system. To get further insights, more contexts and more game configurations need to be considered. If this topic is done as Bachelor's (Master's) Thesis, you should select one (two) different context (that is suitable for a study) and implement one (two) further game configuration (per context), besides the to-be-implemented points and leaderboards.

Focus

The study prototypes needed to be implemented. Thus you should have solid (most likely web) programming skills. Additionally, user studies should be carried out.

Prerequisites

  • Read our previously published paper on "Enable or Disable Gamification?": Enable or Disable?
  • Read our papers on "bottom-up" gamification (123)
  • Background or interest in gamification
  • Experience with web development
  • Completed HCI and/or Statistics lecture and ideally already attended at least one seminar at our chair

How to apply

Please send me an email with the following pieces of information (if you do not answer every point, your application will not be considered):

  • When you plan to start the thesis
  • When you plan to finish the thesis
  • A short motivational statement why this topic is interesting for you
  • A summary why you be a good fit for this topic
  • Your transcript of records
  • Which other context would you pick and why do you think this is a reasonable context for a study setting (max 1 A4 page)

See personal profile of Dr. Pascal Lessel

In this work your task is to focus on creative live-streams on Twitch and to integrate means to allow for audience participation in these creative processes. For this, we will most likely focus on creative screens in which the streamer creates (digital) paintings. You will implement a Twitch Extension that allows the audience to participate in this drawing process, e.g., by allowing them to draw on a canvas (based on rules to be determined first). An export of the audience drawing is then provided to the streamer who finishes the art. More or different approaches can be investigated as well.

Focus

The main focus will be on the concept and implementation – so you should have a good programming skill. In addition, a user study should be conducted to investigate the users' perception.

Prerequisites

  • Experience with web development
  • Completed HCI and ideally already attended at least one seminar at our chair
  • Ideally, contact to art streamers

How to apply

Please send me an email with the following pieces of information (if you do not answer every point, your application will not be considered):

  • When you plan to start the thesis
  • When you plan to finish the thesis
  • A short motivational statement why this topic is interesting for you
  • A summary why you be a good fit for this topic
  • Your transcript of records
  • A description of which live-streams you consume and if you stay in contact to streamers already
  • A short sketch of how you can imagine to integrate the audience besides the above mentioned idea

See personal profile of Dr. Pascal Lessel

In this work, your task is to implement a game with a purpose, but also helps in collecting hand-drawn sketches with annotations for machine learning. Your task will be to design and implement a suitable game, and to evaluate it in a user study. This game should integrate game mechanics that fit the purpose of generating/annotating sketches via touch input, stylus, or digital pens. You can also target on integrating interactive machine learning techniques (e.g., they can interactively train a machine learning model which they can use during the game and has an effect on the game).

Focus

The design and implementation of the game mechanics. You should have solid programming skills and, at best, experience with Unity 3D or another game development engine of choice. A user study will be conducted in the context of the game.

How to apply

Please send me an email with the following pieces of information (if you do not answer every point, your application will not be considered):

  • When you plan to start/finish the thesis (approximately)
  • A short motivational statement why this topic is interesting for you (max. 0.5 pages)
  • Preliminary concept draft for a game (circa 1 page)
  • Your transcript of records

See personal profile of Michael Barz

Thema:

Im Rahmen einer Masterarbeit in Zusammenarbeit zwischen DFKI GmbH (Prof. Dr. Antonio Krüger) und der SAP SE (Standort St. Ingbert) sollen auf Basis eines zentralen Repository von Positionsinformationen (Geo-Lokation) über Produkte/Produktsegmente verschiedene User Stories entwickelt werden, wozu diese Daten genutzt werden können. Mögliche Fragestellungen können sein:

 

Wie können mit Hilfe von Layout Modell die Positionsdaten angereichert werden?

Wie genau kann die Position von bestimmen Items (Produkt, Regal, etc.) bestimmt werden (z.B. Optimierung durch Kombination von Positionsdaten aus verschiedenen Quellen)?

Wie kann ein existierendes Marktmodell optimiert werden?

 

Ziel der Arbeit ist die Verknüpfung der Positionsdaten mit den Datenquellen des Einzelhändlers (z.B. Marktlayout)  sowie die Anwendungsfall-Recherche. Die in der Arbeit entwickelten User Stories sollen exemplarisch (proof of concept) umgesetzt werden.

 

Inhalte der Abschlussarbeit:

  • Erstellung von praxisrelevanten, betriebswirtschaftlichen Einsatzszenarien / User Stories
  • Abgleich mit bereits existierenden Lösungen
  • Konzeption der Software-Architektur
  • Implementierung eines Prototyps mithilfe von SAP Tools und Technologien (SAP Cloud Platform, Leonardo ML, Leonardo Analytics Cloud, SAP UI5)

 

Voraussetzungen:

  • Gute bis sehr gute Kenntnisse in Java, SQL, Cloud Foundry
  • Erste Erfahrungen im Bereich Machine Learning
  • Erste Erfahrungen im Bereich Mircroservice-Architekturen
  • Gute Englischkenntnisse
  • Interesse an betriebswirtschaftlichen Fragestellungen

Ansprechpartner


See personal profile of Frederic Kerber