Open Thesis Topics

In this thesis you will investigate virtual object deformations through the use of tangible proxy objects in VR. This requires the implementation of a deformable physical prototype (e.g., bendable, twistable, etc.) which acts as a counterpart for several virtual objects. The goal of this thesis is the creation of tangible proxies providing realistic haptic sensations in VR validated through a user study.

 

Focus

This work will mainly focus on implementing a prototype. Thus, solid programming (C#, Unity3D) and/or hardware skills (Arduino) are necessary. In addition, a user study may be carried out to evaluate the prototype.

 

Prerequisites

  • Read the following papers [1] [2] [3] (might require VPN)
  • Be familiar or get familiar with the concept of tangible interfaces [4]
  • Background or interest in Virtual Reality
  • Experience with Unity3D, 3D printing and/or Arduino
  • Completed HCI and/or Physical Computing lecture and ideally already attended at least one seminar at our chair

 

How to apply

Please send me an email with the following pieces of information (if you do not answer every point, your application will not be considered):

  • When you plan to start the thesis
  • When you plan to finish the thesis
  • A short motivational statement (max 0.5 pages) why this topic is interesting for you
  • Your transcript of records and your CV

See personal profile of Martin Feick

In this thesis you will investigate the use of electromagnetic-fields to provide tactile feedback in VR. This requires the implementation of a prototype which can generate electromagnetic-fields to provide tactile feedback when touching simple elements in a virtual environment (e.g., a button, bump). The goal of this thesis is the development of a system enabling tactile rendering of simple elements through the use of electromagnetic-fields.

 

Focus

This work will mainly focus on implementing a prototype. Thus, solid programming (C#, Unity3D) and/or hardware skills (e.g. Arduino) are necessary. In addition, a user study may be carried out to evaluate the prototype.

 

Prerequisites

  • Read the following papers [1] [2] [3] (access through VPN)
  • In addition see [4]
  • Be familiar or get familiar with the concept of tactile Feedback
  • Interest in hardware (e.g. Arduino)
  • Ideally, experience with basic electronics and/or Unity3D
  • Completed HCI and/or Physical Computing lecture and ideally already attended at least one seminar at our chair

 

How to apply

Please send me an email with the following pieces of information (if you do not answer every point, your application will not be considered):

  • When you plan to start the thesis
  • When you plan to finish the thesis
  • A short motivational statement (max 0.5 pages) why this topic is interesting for you
  • Your transcript of records and your CV

See personal profile of Martin Feick

In this thesis you will develop a system which allows the creation of virtual 3D models with the help of tangible tools in VR. This requires the implementation of different physical prototypes which can be used to design 3D content. The goal of this thesis is the development of a system enabling a tangible design process in VR.

 

Focus

This work will mainly focus on implementing a prototype. Thus, solid programming (C#, Unity3D) and/or hardware skills (e.g. Arduino) are necessary. In addition, a user study may be carried out to evaluate the prototype.

 

Prerequisites

  • Read the following papers [1] [2] [3]
  • Be familiar or get familiar with the concept of tangible interfaces [4]
  • Interest in CAD design
  • Experience with Arduino and/or Unity3D
  • Completed HCI and/or Physical Computing lecture and ideally already attended at least one seminar at our chair

 

How to apply

Please send me an email with the following pieces of information (if you do not answer every point, your application will not be considered):

  • When you plan to start the thesis
  • When you plan to finish the thesis
  • A short motivational statement (max 0.5 pages) why this topic is interesting for you
  • Your transcript of records and your CV

See personal profile of Martin Feick

Kleine Einzelhändler in Innenstädten oder Einkaufszentren profitieren aktuell kaum von der Digitalisierung im Handel. Es fehlen überzeugende Anwendungen, die einen Mehrwert mit den entsprechenden, digitalisierten Informationen generieren. Im Rahmen einer Abschlussarbeit in Zusammenarbeit mit Horn & Company Data Analytics soll untersucht werden, wie Konzepte zur Unterstützung lokaler Einzelhändler aussehen könnten,  vielversprechende Konzepte zu entwickeln und zu evaluieren.

Inhalte der Abschlussarbeit:

  • Ideengenerierung
  • Erste Evaluation: Erste Befragungen und Detaillierung der Ideen
  • Ideenauswahl: Auswahl von Fokusideen (ein oder mehrere) auf Basis der ersten Evaluation
  • Ideenverfeinerung: die ausgewählten Ideen werden spezifiziert, Konzepte zu Daten, Architektur, Oberflächen etc. erstellt, ggf. Mock-Ups gemacht
  • Implementierung von Prototypen
  • Zweite Evaluation: Detaillierte Befragungen


Bewerbung:

Bitte sende mir eine E-Mail mit den folgenden Informationen:

  • Gewünschter Start der Arbeit
  • Geplante Fertigstellung der Arbeit
  • Ein kurzes Motivationsstatement, warum das Thema interessant für dich ist
  • Eine kurze Zusammenfassung, warum du gut für die Bearbeitung des Themas geeignet bist
  • Übersicht besuchter Lehrveranstaltungen

See personal profile of Frederic Kerber

Motivation
Die Eyeled GmbH hat sich als Anbieter von Apps für Weltleitmessen etabliert. Die Apps enthalten alle relevanten Informationen für den Besucher zur Vorbereitung und für den Messebesuch selbst.
Bereits im Vorfeld kann der Nutzer eine Liste von Ausstellern zusammenstellen, die er besuchen möchte und optional auch schon konkrete Gesprächstermine vereinbaren. Außerdem kann er sich Vorträge vormerken, die auf der Messe in Foren gehalten werden.
Wünschenswert wäre es, wenn das System dem Besucher einen optimalen Plan vorschlagen könnte, bei dem die Termine alle wahrgenommen werden können und gleichzeitig die Laufwege möglichst kurz sind.

Thema
Das Traveling Salesman Problem ist ein Optimierungsproblem der Theoretischen Informatik, das bereits sehr gut untersucht ist. Es stehen heute viele heuristische und exakte Methoden zur Lösung zur Verfügung. Die zusätzliche Hinzunahme von Termin-Restriktionen erschwert das Problem erheblich. In dieser Arbeit soll ein System umgesetzt werden, das Lösungen für den beschriebenen Anwendungsfall vorschlägt. Zu untersuchen ist, bis zu welcher Anzahl von Eingabeparametern eine optimale Lösung in vertretbarer Zeit bestimmt werden kann und ab wann auf einen heuristischen Algorithmus zurückgegriffen werden muss.

 

Inhalte der Arbeit

  • Evaluation des derzeitigen Stands der Forschung
  • Konzeption des Systems
  • Prototypische Umsetzung und Evaluierung
  • Schnittstellendefinition und Integration mit bestehender Messe-App (Anpassungen an Messe-App ist nicht Teil der Anforderungen)
  • Erweiterungsmöglichkeiten: Automatische Vorschläge zum Besuch von auf dem Weg liegenden Ausstellern, die zum Interessenprofil des Besuchers passen

 

Voraussetzungen

  • Interesse am Thema Datenstrukturen und Algorithmen
  • Gute bis sehr gute Programmierkenntnisse (Node.js)
  • Datenbankkenntnisse (SQLite)

 

Bewerbung
Bitte sende eine E-Mail an Frederic Kerber mit den folgenden Informationen:

  • Gewünschter Start der Arbeit
  • Geplante Fertigstellung der Arbeit
  • Ein kurzes Motivationsstatement, warum das Thema interessant für dich ist
  • Eine kurze Zusammenfassung, warum du gut für die Bearbeitung des Themas geeignet bist
  • Übersicht besuchter Lehrveranstaltungen

 

Ansprechpartner

DFKI: Frederic Kerber
Eyeled GmbH: Christoph Bartelmus


See personal profile of Frederic Kerber

Gamewall instead of Paywall: Investigating Gameful Approaches when Interacting with Online Ads in the Context of Online News Websites

Today, online-platforms have the choice to either run advertising or to separate certain areas by paywalls and make them accessible only to paying members in order to achieve a certain profitability. When placing ads, the question is always whether users are aware of it or whether it is even prevented by the use of ad blockers.

In this thesis we want to investigate whether the use of gameful approaches (e.g. Games With A Purpose, Advergames or Gamification) can increase the acceptance of advertising (e.g. by allowing users to release paid content through interaction with advertising-based game content). In a first step, an online survey will be conducted to determine the acceptance of such approaches from the user's point of view. For this purpose, first game concepts have to be developed and presented in the online survey. In a second step, the most promising concept has to be implemented as a prototype and (in case of a master thesis) finally evaluated regarding user acceptance and economic viability.

The final thesis will be carried out in cooperation with the Media Group Saarbrücker Zeitung / Trierischer Volksfreund as practice partner. With its print and digital offerings, such as Saarbrücker Zeitung, Trierischer Volksfreund, the advertising journals, SOL.de and FuPa, the Media Group realizes more than 26 million user contacts per month. 

Pascal Lessel and Maximilian Altmeyer will supervise the thesis.

 

Rquirements

  • Prior knowledge about user studies
  • Prior knowledge in the field of static analysis
  • Strong programming skills

Application

Please send an application to maximilian.altmeyer@dfki.de containing the following information:

  • Planned start date of the thesis
  • Planned completion date of the thesis
  • Short motivational statement, why the topic of the thesis is interesting for you
  • A short summary of why you are a suitable candidate for the topic, especially with regard to the requirements
  • Your "Transcript of Records"
  • Exemplary, a game concept that would motivate you to turn off your ad blocker

See personal profile of Maximilian Altmeyer

In this thesis, the goal is to evaluate the potential for driver-app-based functionalities and processes to increase the driver experience and performance in last-mile grocery delivery services, using concepts from gamification, organizational psychology and related fields. This thesis is a cooperation with Urbeee and the Alexander von Humboldt Institut für Internet und Gesellschaft. 

Urbeee GmbH is a dynamic logistics start-up based in Berlin. Through our software and data driven approach we could secure one of the top 3 food retailers in Germany as a long-term customer with our last-mile grocery delivery service. Urbeee is now facing the challenge of expanding its delivery business and simultaneously keeping quality of service high. Our core software system enables our contractual delivery partners to improve efficiency in their operations ranging from order management to driver communication. As necessary IT infrastructure, every driver uses our Android based application on a daily basis to check in at the logistics facility, receive orders, among other functions. 

Urbeee offers to use and test the current system, visit and experience the logistics operations on site, conduct qualitative interviews with different individuals along the supply chain, and test newly developed functionalities in a closed but commercial environment

Focus:

We expect the students to gather and analyze empirical data from current operations, to then apply theoretical concepts from gamification, organizational psychology and related fields during the development and testing process for new functionalities / processes with the aim of improving driver performance and well-being. A prototypical implementation of a system aiming at improving a drivers' experience and performance should be realized and evaluated.

Methodology:

  • Qualitative Interviews
  • Qualitative Analysis
  • Process Design
  • Mobile Development (Android)
  • Testing and Evaluation of implemented Interventions

Prerequisites:

  • Good analytical skills
  • Strong programming skills
  • Ability to work independently
  • You should be proficient in writing and speaking the german language

Application:

Please send a mail with the following information:

  • Your planned start and end date for the thesis
  • A short motivation for why you would like to work on this thesis (max. 0.5 pages), and why your abilities match the requirements mentioned above
  • Transcript of records

The thesis will be co-advised by Frederic Kerber


See personal profile of Maximilian Altmeyer

It is often very time-consuming for editors of regional media houses to identify topics that are currently relevant or that are becoming relevant in the regions. This applies in particular to the topics that are discussed in the population and have not (yet) been taken up by political institutions, clubs, associations or companies. Content and associated discussions on social media platforms such as Facebook and Instagram can often provide information about which topics are currently affecting users in the regional or local area. Evaluating these sources by hand, however, means a lot of work for the editorial team and thus provides the basis for improvements.

Within the thesis, the data from social media platforms (e.g. Facebook / Instagram / Twitter) should be used to recognize which topics are currently being discussed in the local area and by which user group (e.g. regarding age / gender) these topics are mostly discussed or which user groups might find the topic interesting.

The work includes four different sub-questions that need to be solved:

  1.     Which data sources, i.e. which social media platforms / APIs and which websites within these portals are best suited as a database for identifying the topics discussed?
  2.     How (e.g. using suitable AI methods) can the topics be extracted from the text sources?
  3.     How can the target group (with regard to demographic data such as age / gender etc.) of the topic be determined?
  4.     How does a presentation of the results have to look like so that they are understandable for editors as a target group?


 The thesis is carried out in cooperation with the media group Saarbrücker Zeitung / Trierischer Volksfreund as a practical partner. With its print and digital offers such as Saarbrücker Zeitung, Trierischer Volksfreund, the advertising papers, SOL.de and FuPa, the media group realizes more than 26 million user contacts per month. The author (m / f / d) of the thesis receives access to editorial staff to define the requirements of the editorial team in the above-mentioned question. In addition, the media group supports the preparation of the thesis by a permanent contact person / coach and the initiation of contacts to develop required resources, such as access to data on social media platforms.

 
Requirements:

  •     Very good programming skills
  •     Ideally prior knowledge of AI methodologies
  •     Ideally user of social media platforms / already experience with corresponding social media APIs
  •     Optionally previous knowledge of text analysis


 
Application:

By email to frederic.raber@dfki.de together with the following information:

  •     planned start date of work
  •     planned completion date of the work
  •     short statement of motivation, stating why the work is interesting for you
  •     brief summary stating why you are a suitable candidate for the topic
  •     your Transcript of Records

See personal profile of Dr. Frederic Raber

In this work you will investigate different customization degrees (e.g., just having the option to disable or enable gamification; full customization of every aspect the gamification offers) for a gamification intervention. The context in which this should be tested can be negotiated and this will also moderate the type of study to conduct (e.g., lab study vs. online study). Also the aspects that you want to investigate can be negotiated as well (e.g., user experience, task efficiency, ...)

Focus

This work will mainly focus on conducting studies. To do these, you also need to implement a study prototype.

Prerequisites

  • Read our papers on "bottom-up" gamification (1234)
  • Background or interest in gamification
  • Experience with web development
  • Completed HCI and/or Statistics lecture and ideally already attended at least one seminar at our chair

How to apply

Please send me an email with the following pieces of information (if you do not answer every point, your application will not be considered):

  • When you plan to start the thesis
  • When you plan to finish the thesis
  • A short motivational statement why this topic is interesting for you
  • A summary why you be a good fit for this topic
  • Your transcript of records
  • A suggestions of at least 3 different customization degrees (not including the two examples mentioned here) (max. 1 A4 page)

See personal profile of Dr. Pascal Lessel

In this work you will investigate whether "bottom-up" gamification has a positive impact on the experience of "flow" in comparison to a baseline (not using gamification) and a non-customizable gamification condition. The context in which this should be tested can be negotiated and this will also moderate the type of study to conduct (e.g., lab study vs. online study).

Focus

This work will mainly focus on conducting studies. To do these, you also need to implement a study prototype.

Prerequisites

  • Read our papers on "bottom-up" gamification (1234)
  • Be familiar or get familiar with the concept of flow experience
  • Background or interest in gamification
  • Experience with web development
  • Completed HCI and/or Statistics lecture and ideally already attended at least one seminar at our chair

How to apply

Please send me an email with the following pieces of information (if you do not answer every point, your application will not be considered):

  • When you plan to start the thesis
  • When you plan to finish the thesis
  • A short motivational statement why this topic is interesting for you
  • A summary why you be a good fit for this topic
  • Your transcript of records
  • Which literature on flow you have read before applying for this topic. (You should definitely read at least one paper on this topic before applying!)

See personal profile of Dr. Pascal Lessel

In this work you will investigate the effects of offering a choice to enable or disable gamification in different context. Previously, (see below) we could show that offering this choice is beneficial in the context for image tagging for those that dislike the gamification used in the system. To get further insights, more contexts and more game configurations need to be considered. If this topic is done as Bachelor's (Master's) Thesis, you should select one (two) different context (that is suitable for a study) and implement one (two) further game configuration (per context), besides the to-be-implemented points and leaderboards.

Focus

The study prototypes needed to be implemented. Thus you should have solid (most likely web) programming skills. Additionally, user studies should be carried out.

Prerequisites

  • Read our previously published paper on "Enable or Disable Gamification?": Enable or Disable?
  • Read our papers on "bottom-up" gamification (123)
  • Background or interest in gamification
  • Experience with web development
  • Completed HCI and/or Statistics lecture and ideally already attended at least one seminar at our chair

How to apply

Please send me an email with the following pieces of information (if you do not answer every point, your application will not be considered):

  • When you plan to start the thesis
  • When you plan to finish the thesis
  • A short motivational statement why this topic is interesting for you
  • A summary why you be a good fit for this topic
  • Your transcript of records
  • Which other context would you pick and why do you think this is a reasonable context for a study setting (max 1 A4 page)

See personal profile of Dr. Pascal Lessel

In this work your task is to focus on creative live-streams on Twitch and to integrate means to allow for audience participation in these creative processes. For this, we will most likely focus on creative screens in which the streamer creates (digital) paintings. You will implement a Twitch Extension that allows the audience to participate in this drawing process, e.g., by allowing them to draw on a canvas (based on rules to be determined first). An export of the audience drawing is then provided to the streamer who finishes the art. More or different approaches can be investigated as well.

Focus

The main focus will be on the concept and implementation – so you should have a good programming skill. In addition, a user study should be conducted to investigate the users' perception.

Prerequisites

  • Experience with web development
  • Completed HCI and ideally already attended at least one seminar at our chair
  • Ideally, contact to art streamers

How to apply

Please send me an email with the following pieces of information (if you do not answer every point, your application will not be considered):

  • When you plan to start the thesis
  • When you plan to finish the thesis
  • A short motivational statement why this topic is interesting for you
  • A summary why you be a good fit for this topic
  • Your transcript of records
  • A description of which live-streams you consume and if you stay in contact to streamers already
  • A short sketch of how you can imagine to integrate the audience besides the above mentioned idea

See personal profile of Dr. Pascal Lessel

In this work your task is to investigate why “Bottom-up” gamification (i.e., you are able to customize the gamification to your needs) produces positive results. We want to focus on multiple aspects in a user study: ownership (“it is cool, because I could create it and I can identify with it), autonomy (“it is cool, because I was allowed to change it”), good fit (“it is cool, because it fits perfectly to me”) or time invest (“it is cool, because it took me so long to create it). We will conceptualize a study concept in this Master thesis that helps us to answer which of the aforementioned factors seems to be a driving factor for why “bottom-up” gamification is able to outperform “top-down” gamification.

Focus

The main focus will be the study. Thus, you should have a solid understanding of study design or be willing to read books in this area. It can be assumed that you also need to implement a “bottom-up” context to investigate the four aspects.

Prerequisites

  • Read our papers on "bottom-up" gamification (1234)
  • Completed HCI and ideally already attended at least one seminar at our chair
  • Background or interest in gamification

How to apply

Please send me an email with the following pieces of information (if you do not answer every point, your application will not be considered):

  • When you plan to start the thesis
  • When you plan to finish the thesis
  • A short motivational statement why this topic is interesting for you
  • A summary why you be a good fit for this topic
  • Your transcript of records
  • A one pager in which you describe how would a study looks like in which you find out whether or not time invest is a relevant factor in a “bottom-up” scenario. Obviously, if this is reasonable you can re-use this part already for the real study.

See personal profile of Dr. Pascal Lessel

Im Rahmen einer Abschlussarbeit in Kooperation zwischen dem DFKI und dem Universitätsklinikum des Saarlandes soll ein interaktiver Trainer zum Erlernen des Laufens mit Krücken entwickelt und evaluiert werden. 

 

Eine konventionelle Methode zum Erlernen von repetitiven Rehabilitationsübungen benötigt die stetige Präsenz eines Experten (Physiotherapeut, o.Ä.), um eine korrekte Bewegungsausführung zu gewährleisten. Ein interaktives Assistenzsystem (Krückentrainer) kann an dieser Stelle eine Unterstützung für den Experten hinsichtlich der Bewertung von Übungsausführung bieten, aber auch eine motivierender Aspekt für Patienten sein (z.B. als Hometrainer). Die Anwendbarkeit sowie der effektive Einsatz soll in dieser Arbeit untersucht werden.

 

Fokus

  • Erkennung von Nutzer und Krücken mit Hilfe einer 3D Tiefenkamera

  • Echtzeit Assistenz beim Erlernen verschiedener Gangmuster mit Krücken

  • Intuitive Benutzerführung bei Einrichtung und Erstbetrieb des Systems

  • Entwicklung einer One-Click Lösung zur Umsetzung einer In-The-Wild Study

 

Mögliche Lösungsschritte

  • Recherche bestehender Lösungsansätze / verwandter Arbeiten

  • Implementierung einer robusten Erkennung von Krücken und Nutzer (Nutzung von OpenSource Software möglich)

  • Entwurf und Implementierung der Benutzerschnittstelle

  • Durchführung einer Evaluation des Systems

 

Voraussetzung

  • Gute analytische Fähigkeiten und Bereitschaft sich neues Wissen anzueignen und Problem selbstständig zu lösen

  • Gute Programmierkenntnisse

  • Vorteilhaft: Erfahrung mit Unity / Unreal Engine o.ä

  • Vorteilhaft: Erfahrung in Image Processing & Computer Vision

 

Bewerbung:

 

Bitte sende eine E-Mail an Christian Murlowski christian.murlowski@fobid.org mit folgenden Informationen:

  • Geplanter Start / geplantes Ende der Bachelorarbeit

  • Kurze Motivation (max. 0,5 Seiten), warum du dich für dieses Thema interessierst und warum du ein*e geeignete/r Kandidat*in zur Bearbeitung des Themas bist

  • Aktuelle Notenübersicht

  • Relevante Vorlesungen / Seminare / Vorerfahrungen, die für die Bearbeitung des Themas von Vorteil sind



 

 


See personal profile of Christian Murlowski

In this work, your task is to implement a game with a purpose, but also helps in collecting hand-drawn sketches with annotations for machine learning. Your task will be to design and implement a suitable game, and to evaluate it in a user study. This game should integrate game mechanics that fit the purpose of generating/annotating sketches via touch input, stylus, or digital pens. The focus shall be on integrating interactive machine learning techniques via game mechanics that, e.g., enable the user to interactively train a machine learning model which is used during the game and has an effect on the game (i.e., the better the model, the better it supports the user in accomplishing the objective of the game).

Focus

The design and implementation of the game mechanics. You should have solid programming skills and, at best, experience with Unity 3D or another game development engine of choice. A user study will be conducted in the context of the game.

How to apply

Please send me an email with the following pieces of information (if you do not answer every point, your application will not be considered):

  • When you plan to start/finish the thesis (approximately)
  • A short motivational statement why this topic is interesting for you (max. 0.5 pages)
  • Preliminary concept draft for a game (strong focus on the interactive machine learning integration) (circa 1 page)
  • Your transcript of records

See personal profile of Michael Barz