Open Thesis Topics

Open Topics at our Lab

In gamification and persusasive technology research the necessity for personalization and adaptation of game elements (such as leaderboards, points or badges) has been shown. However, mostly theoretical studies have been conducted, i.e. preferences for game elements were derived based on questionnaires rather than real implementations. In this bachelor's or master's thesis, game concepts motivating users to be physically active have to be implemented to test whether theoretical results can be replicated in real-world applications. Thus, in addition to implementing multiple game concepts, a user study needs to be conducted.

Focus

This work will mainly focus on conducting user studies. To do these, you also need to implement study prototypes.

Prerequisites

  • Strong programming skills in Arduino/C as well as web technologies
  • Background or interest in gamification and persuasive technology
  • Completed HCI and/or Statistics lecture
  • Student of mediainformatics or computer science

How to apply

Please send me a mail together with the following information:

  • a short motivation (1 page max.)
  • projects that you have implemented/designed/realized and of which you are proud of
  • a list of comments regarding each prerequisite and to which extent you fulfill them
  • Your Hexad user type score distribution (i.e. your scores for all six Hexad user types)

I am not interested in your transcript of records or CV - a high intrinsic motivation and passion for this topic is more important to me!

Please note that enquiries not meeting the aforementioned requirements will not be considered.


See personal profile of Maximilian Altmeyer

Consuming enough water every day is important for our health, especially for elderly people. In this bachelor's or master's thesis, a wearable device should be used/implemented to estimate the amount of water drunk. This device should communicate with an application that uses these data to motivate elderly people to drink a healthy amount of water by using elements known from games. The system needs to be evaluated in a user study with at least 15 participants aged 65 and older.

Focus

This work will require a user study in the wild and developing a system to be used in the user study. System and user study are equally important for this thesis.

Prerequisites

  • Strong programming skills in Unity or web technologies
  • Background or interest in gamification and persuasive technology
  • Completed HCI and/or Statistics lecture
  • Student of mediainformatics or computer science
  • (optional but beneficial) Contacts to nursing homes or other organizations to recruit elderly people for the user study

How to apply

Please send me a mail together with the following information:

  • a short motivation (1 page max.)
  • projects that you have implemented/designed/realized and of which you are proud of
  • a list of comments regarding each prerequisite and to which extent you fulfill them
  • a brief discussion about which game elements you would use to motivate elderly people and !why! (2 pages max.)

I am not interested in your transcript of records or CV - a high intrinsic motivation and passion for this topic is more important to me!

Please note that enquiries not meeting the aforementioned requirements will not be considered.


See personal profile of Maximilian Altmeyer

For this thesis, you will design and prototype support structures able to actuate various parts of living plants to communicate with their users. In a living room setup, these structure will be connected to the local network to form IoT devices. Their behaviour will connected to changes in their environment in different application scenarios.

Focus

This work will focus on physical prototyping (3D printing, lasercutting, ...), microcontroller programming (Arduino, ...) and some additional programming depending on the application scenario.

Prerequisites

  • Interest in IoT and social objects
  • Knowledge about prototyping
  • Knowledge about basic electronics is a plus
  • Completed HCI lecture and ideally attended at least one seminar at our chair

How to apply

Please send me an email with the following pieces of information (if you do not answer every point, your application will not be considered):

  • When you plan to start the thesis
  • When you plan to finish the thesis
  • A short motivational statement why this topic is interesting for you
  • A summary why you be a good fit for this topic
  • Your transcript of records

See personal profile of Donald Degraen

In this work you will investigate different customization degrees (e.g., just having the option to disable or enable gamification; full customization of every aspect the gamification offers) for a gamification intervention. The context in which this should be tested can be negotiated and this will also moderate the type of study to conduct (e.g., lab study vs. online study). Also the aspects that you want to investigate can be negotiated as well (e.g., user experience, task efficiency, ...)

Focus

This work will mainly focus on conducting studies. To do these, you also need to implement a study prototype.

Prerequisites

  • Read our papers on "bottom-up" gamification (1234)
  • Background or interest in gamification
  • Experience with web development
  • Completed HCI and/or Statistics lecture and ideally already attended at least one seminar at our chair

How to apply

Please send me an email with the following pieces of information (if you do not answer every point, your application will not be considered):

  • When you plan to start the thesis
  • When you plan to finish the thesis
  • A short motivational statement why this topic is interesting for you
  • A summary why you be a good fit for this topic
  • Your transcript of records
  • A suggestions of at least 3 different customization degrees (not including the two examples mentioned here) (max. 1 A4 page)

See personal profile of Dr. Pascal Lessel

In this work you will investigate whether "bottom-up" gamification has a positive impact on the experience of "flow" in comparison to a baseline (not using gamification) and a non-customizable gamification condition. The context in which this should be tested can be negotiated and this will also moderate the type of study to conduct (e.g., lab study vs. online study).

Focus

This work will mainly focus on conducting studies. To do these, you also need to implement a study prototype.

Prerequisites

  • Read our papers on "bottom-up" gamification (1234)
  • Be familiar or get familiar with the concept of flow experience
  • Background or interest in gamification
  • Experience with web development
  • Completed HCI and/or Statistics lecture and ideally already attended at least one seminar at our chair

How to apply

Please send me an email with the following pieces of information (if you do not answer every point, your application will not be considered):

  • When you plan to start the thesis
  • When you plan to finish the thesis
  • A short motivational statement why this topic is interesting for you
  • A summary why you be a good fit for this topic
  • Your transcript of records
  • Which literature on flow you have read before applying for this topic. (You should definitely read at least one paper on this topic before applying!)

See personal profile of Dr. Pascal Lessel

Im Rahmen einer Bachelorarbeit in Zusammenarbeit mit Vorwerk (Bereich Thermomix / Vorentwicklung) soll eine Anwendung konzipiert und umgesetzt werden, welche anhand von semi-strukturierten Rezepten aus der Thermomix-Rezeptwelt einen strukturierten Arbeitsvorganag analog zur Darstellung der Vorwerk-internen Rezepte von cookidoo.de generiert. Neben der Analyse der Arbeitsschritte aus dem Freitext sollen auch sprachliche Beschreibungen möglichst harmonisiert und ein einheitlicher Wortschatz verwendet werden.

Inhalte der Abschlussarbeit:

  • Erfassung des aktuellen Zustands der Rezepte der Thermomix Rezeptwelt
  • Analyse der Qualität der Einträge hinsichtlich Detaillierungsgrad und sprachlicher Vorgaben
  • Konzeption der Übersetzungs-Architektur (Wörterbuch, Syntax,...)
  • Implementierung eines Prototyps, welcher die Übersetzung der Rezepte übernimmt
  • Die Abschlussarbeit wird in enger Kooperation mit Vorwerk erfolgen


Bewerbung:

Bitte sende mir eine E-Mail mit den folgenden Informationen:

  • Gewünschter Start der Arbeit
  • Geplante Fertigstellung der Arbeit
  • Ein kurzes Motivationsstatement, warum das Thema interessant für dich ist
  • Eine kurze Zusammenfassung, warum du gut für die Bearbeitung des Themas geeignet bist
  • Übersicht besuchter Lehrveranstaltungen


See personal profile of Frederic Kerber

External Open Topics