Open Thesis Topics

Open Topics at our Lab

In this work you will investigate different customization degrees (e.g., just having the option to disable or enable gamification; full customization of every aspect the gamification offers) for a gamification intervention. The context in which this should be tested can be negotiated and this will also moderate the type of study to conduct (e.g., lab study vs. online study). Also the aspects that you want to investigate can be negotiated as well (e.g., user experience, task efficiency, ...)

Focus

This work will mainly focus on conducting studies. To do these, you also need to implement a study prototype.

Prerequisites

  • Read our papers on "bottom-up" gamification (1234)
  • Background or interest in gamification
  • Experience with web development
  • Completed HCI and/or Statistics lecture and ideally already attended at least one seminar at our chair

How to apply

Please send me an email with the following pieces of information (if you do not answer every point, your application will not be considered):

  • When you plan to start the thesis
  • When you plan to finish the thesis
  • A short motivational statement why this topic is interesting for you
  • A summary why you be a good fit for this topic
  • Your transcript of records
  • A suggestions of at least 3 different customization degrees (not including the two examples mentioned here) (max. 1 A4 page)

See personal profile of Dr. Pascal Lessel

In this work you will investigate whether "bottom-up" gamification has a positive impact on the experience of "flow" in comparison to a baseline (not using gamification) and a non-customizable gamification condition. The context in which this should be tested can be negotiated and this will also moderate the type of study to conduct (e.g., lab study vs. online study).

Focus

This work will mainly focus on conducting studies. To do these, you also need to implement a study prototype.

Prerequisites

  • Read our papers on "bottom-up" gamification (1234)
  • Be familiar or get familiar with the concept of flow experience
  • Background or interest in gamification
  • Experience with web development
  • Completed HCI and/or Statistics lecture and ideally already attended at least one seminar at our chair

How to apply

Please send me an email with the following pieces of information (if you do not answer every point, your application will not be considered):

  • When you plan to start the thesis
  • When you plan to finish the thesis
  • A short motivational statement why this topic is interesting for you
  • A summary why you be a good fit for this topic
  • Your transcript of records
  • Which literature on flow you have read before applying for this topic. (You should definitely read at least one paper on this topic before applying!)

See personal profile of Dr. Pascal Lessel

In this work you will investigate the effects of offering a choice to enable or disable gamification in different context. Previously, (see below) we could show that offering this choice is beneficial in the context for image tagging for those that dislike the gamification used in the system. To get further insights, more contexts and more game configurations need to be considered. If this topic is done as Bachelor's (Master's) Thesis, you should select one (two) different context (that is suitable for a study) and implement one (two) further game configuration (per context), besides the to-be-implemented points and leaderboards.

Focus

The study prototypes needed to be implemented. Thus you should have solid (most likely web) programming skills. Additionally, user studies should be carried out.

Prerequisites

  • Read our previously published paper on "Enable or Disable Gamification?": Enable or Disable?
  • Read our papers on "bottom-up" gamification (123)
  • Background or interest in gamification
  • Experience with web development
  • Completed HCI and/or Statistics lecture and ideally already attended at least one seminar at our chair

How to apply

Please send me an email with the following pieces of information (if you do not answer every point, your application will not be considered):

  • When you plan to start the thesis
  • When you plan to finish the thesis
  • A short motivational statement why this topic is interesting for you
  • A summary why you be a good fit for this topic
  • Your transcript of records
  • Which other context would you pick and why do you think this is a reasonable context for a study setting (max 1 A4 page)

See personal profile of Dr. Pascal Lessel

If you are interested in...

  • Developing gameful technologies that aim at changing people's attitudes or behaviors OR
  • Investigate which factors have an influence on how people are affected by or perceive behavior change support systems

...and you...

  • Have completed the HCI lecture or attended at least one seminar at our chair or completed the Statistics lecture
  • Have a high motivation to work in the area of gamification and persuasive technologies
  • Have solid programming and/or artistic/design skills

...feel free to contact me. Please include the following in your mail:

  • a short motivation (1 page max.)
  • projects that you have implemented/designed/realized and of which you are proud of
  • Your Hexad user type score distribution (i.e. your scores for all six Hexad user types)

See personal profile of Maximilian Altmeyer

For this thesis, you will focus on the hands in Virtual Reality. You will program a VR application in Unity to study the effect of changes of virtual hands in relation to different objects inside the scene. You will get familiar with using an HTC Vive or Oculus Rift device in combination with a LEAP motion hand tracker.

Prerequisites

  • Interest in VR and perception
  • Knowledge about Unity
  • Knowledge about psychophysical experiments is a plus
  • Completed HCI lecture and ideally attended at least one seminar at our chair

How to apply

Please send me an email with the following pieces of information (if you do not answer every point, your application will not be considered):

  • The intended start and end date of the thesis
  • A short motivational statement
    • why this topic is interesting for you?
    • how do you think hands are important in VR?
  • A resume describing previous work/projects you have worked on and related experience
  • Your transcript of records

After revising your application, you will receive a short assignment to assess your fit before starting the thesis topic.


See personal profile of Donald Degraen

For this thesis, you will design and implement a study prototype for a user study. In this study you will evaluate different communication channels (e.g. visuals, audio, tactile cues) that can be used while performing on a slackline. Further, you will also a conduct an online study that will inform the design of your prototype. The work will have similarities to ClimbAware.

Focus

This work will focus on programming, maybe some light physical prototyping, and conducting studies.

Prerequisites

  • You are spending or did spend a significant amount of time on a slackline
  • Knowledge about mobile development (Android / Android Wear)
  • Completed HCI lecture and ideally attended at least one seminar at our chair
  • Knowledge in Unity is a plus
  • Ideally participated in a user study
  • Ability to tackle problems

 

How to apply

Please send me an email with the following pieces of information (if you do not answer every point, your application will not be considered):

  • When you plan to start the thesis
  • When you plan to finish the thesis
  • A short motivational statement why this topic is interesting for you
  • A summary why you are a good fit for this topic
  • Your transcript of records

See personal profile of Felix Kosmalla

Im Rahmen einer Bachelorarbeit in Zusammenarbeit mit Vorwerk (Bereich Thermomix / Vorentwicklung) soll eine Anwendung konzipiert und umgesetzt werden, welche anhand von semi-strukturierten Rezepten aus der Thermomix-Rezeptwelt einen strukturierten Arbeitsvorganag analog zur Darstellung der Vorwerk-internen Rezepte von cookidoo.de generiert. Neben der Analyse der Arbeitsschritte aus dem Freitext sollen auch sprachliche Beschreibungen möglichst harmonisiert und ein einheitlicher Wortschatz verwendet werden.

Inhalte der Abschlussarbeit:

  • Erfassung des aktuellen Zustands der Rezepte der Thermomix Rezeptwelt
  • Analyse der Qualität der Einträge hinsichtlich Detaillierungsgrad und sprachlicher Vorgaben
  • Konzeption der Übersetzungs-Architektur (Wörterbuch, Syntax,...)
  • Implementierung eines Prototyps, welcher die Übersetzung der Rezepte übernimmt
  • Die Abschlussarbeit wird in enger Kooperation mit Vorwerk erfolgen


Bewerbung:

Bitte sende mir eine E-Mail mit den folgenden Informationen:

  • Gewünschter Start der Arbeit
  • Geplante Fertigstellung der Arbeit
  • Ein kurzes Motivationsstatement, warum das Thema interessant für dich ist
  • Eine kurze Zusammenfassung, warum du gut für die Bearbeitung des Themas geeignet bist
  • Übersicht besuchter Lehrveranstaltungen


See personal profile of Frederic Kerber

External Open Topics