Open Thesis Topics

In this work you will investigate different customization degrees (e.g., just having the option to disable or enable gamification; full customization of every aspect the gamification offers) for a gamification intervention. The context in which this should be tested can be negotiated and this will also moderate the type of study to conduct (e.g., lab study vs. online study). Also the aspects that you want to investigate can be negotiated as well (e.g., user experience, task efficiency, ...)

Focus

This work will mainly focus on conducting studies. To do these, you also need to implement a study prototype.

Prerequisites

  • Read our papers on "bottom-up" gamification (1234)
  • Background or interest in gamification
  • Experience with web development
  • Completed HCI and/or Statistics lecture and ideally already attended at least one seminar at our chair

How to apply

Please send me an email with the following pieces of information (if you do not answer every point, your application will not be considered):

  • When you plan to start the thesis
  • When you plan to finish the thesis
  • A short motivational statement why this topic is interesting for you
  • A summary why you be a good fit for this topic
  • Your transcript of records
  • A suggestions of at least 3 different customization degrees (not including the two examples mentioned here) (max. 1 A4 page)

See personal profile of Dr. Pascal Lessel

In this work you will investigate whether "bottom-up" gamification has a positive impact on the experience of "flow" in comparison to a baseline (not using gamification) and a non-customizable gamification condition. The context in which this should be tested can be negotiated and this will also moderate the type of study to conduct (e.g., lab study vs. online study).

Focus

This work will mainly focus on conducting studies. To do these, you also need to implement a study prototype.

Prerequisites

  • Read our papers on "bottom-up" gamification (1234)
  • Be familiar or get familiar with the concept of flow experience
  • Background or interest in gamification
  • Experience with web development
  • Completed HCI and/or Statistics lecture and ideally already attended at least one seminar at our chair

How to apply

Please send me an email with the following pieces of information (if you do not answer every point, your application will not be considered):

  • When you plan to start the thesis
  • When you plan to finish the thesis
  • A short motivational statement why this topic is interesting for you
  • A summary why you be a good fit for this topic
  • Your transcript of records
  • Which literature on flow you have read before applying for this topic. (You should definitely read at least one paper on this topic before applying!)

See personal profile of Dr. Pascal Lessel

In this work you will investigate the effects of offering a choice to enable or disable gamification in different context. Previously, (see below) we could show that offering this choice is beneficial in the context for image tagging for those that dislike the gamification used in the system. To get further insights, more contexts and more game configurations need to be considered. If this topic is done as Bachelor's (Master's) Thesis, you should select one (two) different context (that is suitable for a study) and implement one (two) further game configuration (per context), besides the to-be-implemented points and leaderboards.

Focus

The study prototypes needed to be implemented. Thus you should have solid (most likely web) programming skills. Additionally, user studies should be carried out.

Prerequisites

  • Read our previously published paper on "Enable or Disable Gamification?": Enable or Disable?
  • Read our papers on "bottom-up" gamification (123)
  • Background or interest in gamification
  • Experience with web development
  • Completed HCI and/or Statistics lecture and ideally already attended at least one seminar at our chair

How to apply

Please send me an email with the following pieces of information (if you do not answer every point, your application will not be considered):

  • When you plan to start the thesis
  • When you plan to finish the thesis
  • A short motivational statement why this topic is interesting for you
  • A summary why you be a good fit for this topic
  • Your transcript of records
  • Which other context would you pick and why do you think this is a reasonable context for a study setting (max 1 A4 page)

See personal profile of Dr. Pascal Lessel

In this work your task is to focus on creative live-streams on Twitch and to integrate means to allow for audience participation in these creative processes. For this, we will most likely focus on creative screens in which the streamer creates (digital) paintings. You will implement a Twitch Extension that allows the audience to participate in this drawing process, e.g., by allowing them to draw on a canvas (based on rules to be determined first). An export of the audience drawing is then provided to the streamer who finishes the art. More or different approaches can be investigated as well.

Focus

The main focus will be on the concept and implementation – so you should have a good programming skill. In addition, a user study should be conducted to investigate the users' perception.

Prerequisites

  • Experience with web development
  • Completed HCI and ideally already attended at least one seminar at our chair
  • Ideally, contact to art streamers

How to apply

Please send me an email with the following pieces of information (if you do not answer every point, your application will not be considered):

  • When you plan to start the thesis
  • When you plan to finish the thesis
  • A short motivational statement why this topic is interesting for you
  • A summary why you be a good fit for this topic
  • Your transcript of records
  • A description of which live-streams you consume and if you stay in contact to streamers already
  • A short sketch of how you can imagine to integrate the audience besides the above mentioned idea

See personal profile of Dr. Pascal Lessel

In this work your task is to investigate why “Bottom-up” gamification (i.e., you are able to customize the gamification to your needs) produces positive results. We want to focus on multiple aspects in a user study: ownership (“it is cool, because I could create it and I can identify with it), autonomy (“it is cool, because I was allowed to change it”), good fit (“it is cool, because it fits perfectly to me”) or time invest (“it is cool, because it took me so long to create it). We will conceptualize a study concept in this Master thesis that helps us to answer which of the aforementioned factors seems to be a driving factor for why “bottom-up” gamification is able to outperform “top-down” gamification.

Focus

The main focus will be the study. Thus, you should have a solid understanding of study design or be willing to read books in this area. It can be assumed that you also need to implement a “bottom-up” context to investigate the four aspects.

Prerequisites

  • Read our papers on "bottom-up" gamification (1234)
  • Completed HCI and ideally already attended at least one seminar at our chair
  • Background or interest in gamification

How to apply

Please send me an email with the following pieces of information (if you do not answer every point, your application will not be considered):

  • When you plan to start the thesis
  • When you plan to finish the thesis
  • A short motivational statement why this topic is interesting for you
  • A summary why you be a good fit for this topic
  • Your transcript of records
  • A one pager in which you describe how would a study looks like in which you find out whether or not time invest is a relevant factor in a “bottom-up” scenario. Obviously, if this is reasonable you can re-use this part already for the real study.

See personal profile of Dr. Pascal Lessel

In this work, your task is to implement a game with a purpose, but also helps in collecting hand-drawn sketches with annotations for machine learning. Your task will be to design and implement a suitable game, and to evaluate it in a user study. This game should integrate game mechanics that fit the purpose of generating/annotating sketches via touch input, stylus, or digital pens. You can also target on integrating interactive machine learning techniques (e.g., they can interactively train a machine learning model which they can use during the game and has an effect on the game).

Focus

The design and implementation of the game mechanics. You should have solid programming skills and, at best, experience with Unity 3D or another game development engine of choice. A user study will be conducted in the context of the game.

How to apply

Please send me an email with the following pieces of information (if you do not answer every point, your application will not be considered):

  • When you plan to start/finish the thesis (approximately)
  • A short motivational statement why this topic is interesting for you (max. 0.5 pages)
  • Preliminary concept draft for a game (circa 1 page)
  • Your transcript of records

See personal profile of Michael Barz

Thema:

Im Rahmen einer Masterarbeit in Zusammenarbeit zwischen DFKI GmbH (Prof. Dr. Antonio Krüger) und der SAP SE (Standort St. Ingbert) sollen auf Basis eines zentralen Repository von Positionsinformationen (Geo-Lokation) über Produkte/Produktsegmente verschiedene User Stories entwickelt werden, wozu diese Daten genutzt werden können. Mögliche Fragestellungen können sein:

 

Wie können mit Hilfe von Layout Modell die Positionsdaten angereichert werden?

Wie genau kann die Position von bestimmen Items (Produkt, Regal, etc.) bestimmt werden (z.B. Optimierung durch Kombination von Positionsdaten aus verschiedenen Quellen)?

Wie kann ein existierendes Marktmodell optimiert werden?

 

Ziel der Arbeit ist die Verknüpfung der Positionsdaten mit den Datenquellen des Einzelhändlers (z.B. Marktlayout)  sowie die Anwendungsfall-Recherche. Die in der Arbeit entwickelten User Stories sollen exemplarisch (proof of concept) umgesetzt werden.

 

Inhalte der Abschlussarbeit:

  • Erstellung von praxisrelevanten, betriebswirtschaftlichen Einsatzszenarien / User Stories
  • Abgleich mit bereits existierenden Lösungen
  • Konzeption der Software-Architektur
  • Implementierung eines Prototyps mithilfe von SAP Tools und Technologien (SAP Cloud Platform, Leonardo ML, Leonardo Analytics Cloud, SAP UI5)

 

Voraussetzungen:

  • Gute bis sehr gute Kenntnisse in Java, SQL, Cloud Foundry
  • Erste Erfahrungen im Bereich Machine Learning
  • Erste Erfahrungen im Bereich Mircroservice-Architekturen
  • Gute Englischkenntnisse
  • Interesse an betriebswirtschaftlichen Fragestellungen

Ansprechpartner


See personal profile of Frederic Kerber