Gamified Ads: Bridging the Gap Between User Enjoyment and the Effectiveness of Online Ads
While the use of ad blockers prevents negative impacts of advertising on user experience, it poses a serious threat to the business model of commercial web services and freely available content on the web. As an alternative, we investigate the user enjoyment and the advertising effectiveness of playfully deactivating online ads. We created eight game concepts, performed a pre-study assessing the users' perception of them (N=50) and implemented three well-perceived ones. In a lab study (N=72), we found that these game concepts are more enjoyable than deactivating ads without game elements. Additionally, one game concept was even preferred over using an ad blocker. Notably, playfully deactivating ads was shown to have a positive impact on users' brand and product memory, enhancing the advertising effectiveness. Thus, our results indicate that playfully deactivating ads is a promising way of bridging the gap between user enjoyment and effective advertising.
Maximilian Altmeyer, Kathrin Dernbecher, Vladislav Hnatovskiy, Marc Schubhan, Pascal Lessel, and Antonio Krüger. 2019.Gamified Ads: Bridging the Gap Between User Enjoyment and the Effectiveness of Online Ads. CHI Conference on Human Factors in Computing Systems Proceedings (CHI 2019) ACM 2019. https://doi.org/10.1145/3290605.3300412
Maximilian Altmeyer, Pascal Lessel, Kathrin Dernbecher, Vladislav Hnatovskiy, Marc Schubhan, Antonio Krüger. Extended Abstracts of the 2019 CHI Conference on Human Factors in Computing Systems (CHI-2019). ACM 2019. https://doi.org/10.1145/3290607.3313092