Dr. Pascal Lessel

Post-Doctoral Researcher

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Scholar Profile
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Research Interests

GamesGamificationBehavior Change Support SystemsPersuasive TechnologyCrowdsInteraction with CrowdsLive-Streaming of Games
 

Open Thesis Topics

In this work you will investigate different customization degrees (e.g., just having the option to disable or enable gamification; full customization of every aspect the gamification offers) for a gamification intervention. The context in which this should be tested can be negotiated and this will also moderate the type of study to conduct (e.g., lab study vs. online study). Also the aspects that you want to investigate can be negotiated as well (e.g., user experience, task efficiency, ...)

Focus

This work will mainly focus on conducting studies. To do these, you also need to implement a study prototype.

Prerequisites

  • Read our papers on "bottom-up" gamification (1234)
  • Background or interest in gamification
  • Experience with web development
  • Completed HCI and/or Statistics lecture and ideally already attended at least one seminar at our chair

How to apply

Please send me an email with the following pieces of information (if you do not answer every point, your application will not be considered):

  • When you plan to start the thesis
  • When you plan to finish the thesis
  • A short motivational statement why this topic is interesting for you
  • A summary why you be a good fit for this topic
  • Your transcript of records
  • A suggestions of at least 3 different customization degrees (not including the two examples mentioned here) (max. 1 A4 page)

In this work you will investigate whether "bottom-up" gamification has a positive impact on the experience of "flow" in comparison to a baseline (not using gamification) and a non-customizable gamification condition. The context in which this should be tested can be negotiated and this will also moderate the type of study to conduct (e.g., lab study vs. online study).

Focus

This work will mainly focus on conducting studies. To do these, you also need to implement a study prototype.

Prerequisites

  • Read our papers on "bottom-up" gamification (1234)
  • Be familiar or get familiar with the concept of flow experience
  • Background or interest in gamification
  • Experience with web development
  • Completed HCI and/or Statistics lecture and ideally already attended at least one seminar at our chair

How to apply

Please send me an email with the following pieces of information (if you do not answer every point, your application will not be considered):

  • When you plan to start the thesis
  • When you plan to finish the thesis
  • A short motivational statement why this topic is interesting for you
  • A summary why you be a good fit for this topic
  • Your transcript of records
  • Which literature on flow you have read before applying for this topic. (You should definitely read at least one paper on this topic before applying!)
 

Further Topics for BSc / MSc Theses

If the above topics are not a good fit for you, I'm open to your suggestions, if they are in my area of interest. More specifically, a good topic fits to one of these categories:

  • "Bottom-up" gamification/customization in gamification
  • Player-controlled game design (e.g., see PleaseBeNice)
  • Audience-participation games for live-streams (e.g., games like ChoiceChamber or Twitch Plays Pokémon)
  • Improved interaction channels between streamer and audience in live streaming scenario

If you contact me, please add a one pager describing your idea.

Projects

 

Teaching

  • Seminar: Innovative Retail Technologies (Winter 2018/2019)
  • Seminar: Games User Research (Summer 2018)
  • Seminar: Livestreaming meets HCI (Summer 2017)
  • Seminar: Gamified Life - Integration of Gamification Elements into everyday life (Winter 2014/15)
  • Lecture: User Interface Design (Summer 2014) - Coordination
  • Seminar: Multi-User Gaze-Based Interaction (Summer 2014)
  • Seminar: From analog to digital: Moving from paper-based artifacts to digital counterparts (Winter 2013/14)
  • Lecture: Ubiquitous Media (Summer 2013) - Coordination
  • Lecture: User Interface Design (Summer 2013) - Coordination
  • Proseminar: Programmierung mobiler Geräte mit Android (Winter 2012/13) 

Ongoing / Finished Theses / Media Projects Topics

  • The Trash Game - Ein gamifizierter und crowd-basierter Ansatz zur Motivation bewusster Mülltrennung (Finished, Bachelor, Maximilian Altmeyer)
  • Socialized Club System - Ein gamifiziertes System zur Verbesserung
    der Kommunikation und der Übersicht in Großraumdiskotheken (Finished, Bachelor, Dominic Gottwalles)
  • Analyzing Crowd Interaction within a Collaborative Gaming Scenario (Finished, Bachelor, Christian Wolff)
  • To-Do List Applications for Smartphones - Investigating the Current State of the Art and Developing Design Guidelines in a Participatory Design Process (Finished, Bachelor, Christopher Schommer)
  • DEPlata - A Digitally Enhanced Planning Table for Rough Factory Layouts (Finished, Master, Nico Herbig)
  • ExpenseControl - A Gamified, Semi-Automated, Crowd-Based Approach For Receipt Capturing (Finished, Master, Maximilian Altmeyer)
  • Enriched Livestream Experience: Expanding Hearthstone-Livestreams with New Communication Channels (Finished, Bachelor, Alexander Vielhauer)
  • Twitch Plays Hedgewars: A Case Study of the “Twitch Plays” Phenomenon (Finished, Master, Matthias Hennemann)
  • The Encouragement of Walking with Gamified Mobile Applications - Development of a Research Prototype (Finished, Bachelor, Sarah Sterz)
  • Motivating Users with Bottom-Up Gamification in a Microtask Setting (Finished, Master, Christian Wolff)
  • Development and Evaluation of a Multiplayer Game with Shared Game Control (Finished, Bachelor, Vladislav Hnatovskiy)
  • Measuring the Effect of User Designed Gamification in an Image Annotation Setting (Finished, Master, Dominic Buchheit)
  • CrowdChess 2.0 - Exploratory Studies of Audience-Driven Chess in the Live-Streaming Context (Finished, Bachelor, Oliver Braese)
  • Player Types 2 Go: Towards Predicting Hexad Player Types Using Smartphone Data (Finished, Bachelor, Marc Schubhan)

  • "Neighbourtopia" (Finshed, Media Project, Norine Coenen, Stefanie Lehmann, Alexander Vielhauer)
  • "GymLife" (Finished, Media Project, Philip Hell, Omair Bhatti, Jan Ehrlich)
  • CrossFit-RPG (Finished, Media Project, Jills Els, Daniel Ngoufack, Nils Lipp, Jennifer Betz)
  • The Role of Choice in Bottom-Up Gamification (Ongoing, Bachelor)
  • Manipulation of the Hard- and Software of a Streamer During Live-Streams (Ongoing, Master)
  • PleaseBeNice++: Development and Investigation of a Crowd-Sourced Based Game (Ongoing, Bachelor)
  • A Gamified Approach To Motivate Sport-Enthusiasts Even Further (Ongoing, Bachelor)
  • Development of a Tailored Live-Streaming Platform (Ongoing, Bachelor)

Academic Services

Reviewer: INTERACT 2019, TVX 2019, CHI 2019 Late Breaking Work, CHI 2018 Papers, CHI 2017 Papers and Notes, CHI PLAY 2017 Full Papers, CHI 2016 Papers and Notes, MobileHCI 2016 Papers Program, UbiComp 2016 Papers and Notes, Interacting with Computers 2016, CHI 2015 Papers and Notes, Mobile HCI 2015 Papers Program, Social Science Computer Review 2015, MUM 2015 Papers, Mobile HCI 2014 Papers Program, NordiCHI 2014 Papers, NordiCHI 2014 Posters, Mobile HCI 2013 Posters, UbiComp 2013 Adjunct

PDF Access to Publications


Publications ()

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