Maximilian Altmeyer - Gamification, Persuasive Technology, Games

Doctoral Researcher


Scholar Profile

Research Interests

GamificationPersonalization of Gamified SystemsPersuasive TechnologyBehavior Change Support SystemsOlder AdultsCrowdsourcingGames

Open Thesis Topics

If you are interested in...

  • Developing gameful technologies that aim at changing people's attitudes or behaviors OR
  • Investigate which factors have an influence on how people are affected by or perceive behavior change support systems

...and you...

  • Have completed the HCI lecture or attended at least one seminar at our chair or completed the Statistics lecture
  • Have a high motivation to work in the area of gamification and persuasive technologies
  • Have solid programming and/or artistic/design skills

...feel free to contact me. Please include the following in your mail:

  • a short motivation (1 page max.)
  • projects that you have implemented/designed/realized and of which you are proud of
  • Your Hexad user type score distribution (i.e. your scores for all six Hexad user types)



Open B.Sc. / M.Sc. Thesis Topics

If you are interested in doing a Bachelor's or Master's thesis in my area of interest, feel free to contact me. Please check the open topics at the top of this page beforehand.

Finished Theses

  • Investigating Relevant Game Elements for Different Player Types and Stages of Change in the Health Domain (Bachelor, Linda Muller)
  • The Encouragement of Walking with Gamified Mobile Applications - Development of a Research Prototype (Bachelor, Sarah Sterz)
  • Investigating the Effect of a Gamified Public Display to Encourage Physical Activity (Bachelor, Tobias Sander)
  • Implicit Assessment of Player Types (Bachelor, Marc Schubhan)
  • Shared Game Control and Group Coordination Elements (Bachelor, Vlad Hnatovskiy)
  • Users As Game Designers (Master, Dominic Buchheit)
  • Silver Cycling: Evaluating the Effectiveness of Persuasive Strategies to Promote Physical Activity among Older Adults (Master, Seyedmostafa Hosseini)

Ongoing Theses

  • Manipulation of the Hard- and Software of a Streamer During Live-Streams (Ongoing, Master)
  • The Role of Choice in Bottom-Up Gamification (Ongoing, Bachelor)
  • Gamified Ads: Enhancing User Experience and Product Recognition in Online Ads with Gamification (Ongoing, Master)
  • A Gamified Approach To Motivate Sport-Enthusiasts Even Further (Bachelor)


Academic Service

  • Reviewer: CHI PLAY 2019, Mobile-HCI 2019, CHI 2019 Late Breaking Work, IEEE VR 2019 Conference Papers, IEEE VR 2019 Journal Papers, CHI PLAY 2018 Papers, IUI 2018 Posters & Demos, CHI 2017 Papers and Notes, CHI PLAY 2017 Full Papers (Special Recognition), IMWUT (May 2017 round), IUI 2017 Long & Short Papers, IUI 2017 Posters & Demos
  • AC Member: CHI 2019  Late Breaking Work
  • Web Chair: Ubicomp 2016, PerDis 2015, KI 2014


PDF Access to Selected Publications

Publications ()