Maximilian Altmeyer - Gamification, Persuasive Technology, Games

Doctoral Researcher

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Scholar Profile
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Research Interests

GamificationPersonalization of Gamified SystemsPersuasive TechnologyBehavior Change Support SystemsOlder AdultsCrowdsourcingGames
 

Teaching

 

Open B.Sc. / M.Sc. Thesis Topics

Please consider that I am currently not able to advise any further topics due to the huge amount of ongoing ones. If you are interested in doing a Bachelor's or Master's thesis in my area of interest, feel free to contact me. Please check the open topics at the top of this page beforehand (if there are any).

Finished Supervised Theses

  • A Gamified Approach To Motivate Sport-Enthusiasts Even Further (Bachelor, Nikodemus Schmidt)
  • The Role of Choice in Bottom-Up Gamification (Bachelor, Lea Verena Schmeer)
  • Manipulation of the Hard- and Software of a Streamer During Live-Streams (Master, Julian Sahner)
  • Gamified Ads: Enhancing User Experience and Product Recognition in Online Ads with Gamification (Master, Kathrin Dernbecher)
  • Investigating Relevant Game Elements for Different Player Types and Stages of Change in the Health Domain (Bachelor, Linda Muller)
  • The Encouragement of Walking with Gamified Mobile Applications - Development of a Research Prototype (Bachelor, Sarah Sterz)
  • Investigating the Effect of a Gamified Public Display to Encourage Physical Activity (Bachelor, Tobias Sander)
  • Implicit Assessment of Player Types (Bachelor, Marc Schubhan)
  • Shared Game Control and Group Coordination Elements (Bachelor, Vlad Hnatovskiy)
  • Users As Game Designers (Master, Dominic Buchheit)
  • Silver Cycling: Evaluating the Effectiveness of Persuasive Strategies to Promote Physical Activity among Older Adults (Master, Seyedmostafa Hosseini)

Ongoing Supervised Theses

I am currenlty advising 2 Bachelor's and 6 Master's theses:

  • Nudging in Gamified Fitness Applications (Ongoing, Bachelor)
  • Designing Persuasive Goals (Ongoing, Master)
  • Gamified Microtasks (Ongoing, Master)
  • Tangible Gamification  (Ongoing, Master; in collaboration with Donald Degraen)
  • Tailoring Gamification to Encourage Physical Activity (Ongoing, Master)
  • Boosting self-efficacy with sabotaged gamification (Ongoing, Bachelor)
  • Sound Feedback in Gameful Applications (Ongoing, Master)
  • Effects of Personalizing Gameful Applications (Ongoing, Master)

 

Academic Service

  • Reviewer: CHI PLAY 2020 Papers, DIS 2020 Papers, MobileHCI 2020 Papers, CHI 2020 Papers (Special Recognition), CHI 2020 Student Game Competition, CHI 2020 Late Breaking Work, IEEE Access, IMWUT (November 2019), IEEE VR 2020 Conference Papers, IEEE AIVR 2019 Papers, International Journal of Human-Computer Studies, CHI PLAY 2019 (Special Recognition), Mobile-HCI 2019, CHI 2019 Late Breaking Work, IEEE VR 2019 Conference Papers, IEEE VR 2019 Journal Papers, CHI PLAY 2018 Papers, IUI 2018 Posters & Demos, CHI 2017 Papers and Notes, CHI PLAY 2017 Full Papers (Special Recognition), IMWUT (May 2017 round), IUI 2017 Long & Short Papers, IUI 2017 Posters & Demos
  • AC Member: CHI Play 2020 WiP, CHI 2020 Late Breaking Work, CHI 2019  Late Breaking Work
  • PC Member: IEEE AIVR 2019 Papers, IUI 2018 Demo/Poster
  • Web Chair: Ubicomp 2016, PerDis 2015, KI 2014

 

PDF Access to Selected Publications


Publications ()

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