Maximilian Altmeyer - Gamification, Persuasive Technology, Games

Doctoral Researcher

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Scholar Profile
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Research Interests

GamificationPersonalization of Gamified SystemsPersuasive TechnologyBehavior Change Support SystemsOlder AdultsCrowdsourcingGames
 

Open Thesis Topics

In gamification and persusasive technology research the necessity for personalization and adaptation of game elements (such as leaderboards, points or badges) has been shown. However, mostly theoretical studies have been conducted, i.e. preferences for game elements were derived based on questionnaires rather than real implementations. In this bachelor's or master's thesis, game concepts motivating users to be physically active have to be implemented to test whether theoretical results can be replicated in real-world applications. Thus, in addition to implementing multiple game concepts, a user study needs to be conducted.

Focus

This work will mainly focus on conducting user studies. To do these, you also need to implement study prototypes.

Prerequisites

  • Strong programming skills in Arduino/C as well as web technologies
  • Background or interest in gamification and persuasive technology
  • Completed HCI and/or Statistics lecture
  • Student of mediainformatics or computer science

How to apply

Please send me a mail together with the following information:

  • a short motivation (1 page max.)
  • projects that you have implemented/designed/realized and of which you are proud of
  • a list of comments regarding each prerequisite and to which extent you fulfill them
  • Your Hexad user type score distribution (i.e. your scores for all six Hexad user types)

I am not interested in your transcript of records or CV - a high intrinsic motivation and passion for this topic is more important to me!

Please note that enquiries not meeting the aforementioned requirements will not be considered.

Consuming enough water every day is important for our health, especially for elderly people. In this bachelor's or master's thesis, a wearable device should be used/implemented to estimate the amount of water drunk. This device should communicate with an application that uses these data to motivate elderly people to drink a healthy amount of water by using elements known from games. The system needs to be evaluated in a user study with at least 15 participants aged 65 and older.

Focus

This work will require a user study in the wild and developing a system to be used in the user study. System and user study are equally important for this thesis.

Prerequisites

  • Strong programming skills in Unity or web technologies
  • Background or interest in gamification and persuasive technology
  • Completed HCI and/or Statistics lecture
  • Student of mediainformatics or computer science
  • (optional but beneficial) Contacts to nursing homes or other organizations to recruit elderly people for the user study

How to apply

Please send me a mail together with the following information:

  • a short motivation (1 page max.)
  • projects that you have implemented/designed/realized and of which you are proud of
  • a list of comments regarding each prerequisite and to which extent you fulfill them
  • a brief discussion about which game elements you would use to motivate elderly people and !why! (2 pages max.)

I am not interested in your transcript of records or CV - a high intrinsic motivation and passion for this topic is more important to me!

Please note that enquiries not meeting the aforementioned requirements will not be considered.

 

Teaching

 

Open B.Sc. / M.Sc. Thesis Topics

If you are interested in doing a Bachelor's or Master's thesis in my area of interest, feel free to contact me. Please check the open topics at the top of this page beforehand.

Finished Theses

  • Investigating Relevant Game Elements for Different Player Types and Stages of Change in the Health Domain (Bachelor, Linda Muller)
  • The Encouragement of Walking with Gamified Mobile Applications - Development of a Research Prototype (Bachelor, Sarah Sterz)
  • Investigating the Effect of a Gamified Public Display to Encourage Physical Activity (Bachelor, Tobias Sander)
  • Implicit Assessment of Player Types (Bachelor, Marc Schubhan)
  • Shared Game Control and Group Coordination Elements (Bachelor, Vlad Hnatovskiy)
  • Users As Game Designers (Master, Dominic Buchheit)
  • Silver Cycling: Evaluating the Effectiveness of Persuasive Strategies to Promote Physical Activity among Older Adults (Master, Seyedmostafa Hosseini)

Ongoing Theses

  • Manipulation of the Hard- and Software of a Streamer During Live-Streams (Ongoing, Master)
  • The Role of Choice in Bottom-Up Gamification (Ongoing, Bachelor)
  • Gamified Ads: Enhancing User Experience and Product Recognition in Online Ads with Gamification (Ongoing, Master)
  • A Gamified Approach To Motivate Sport-Enthusiasts Even Further (Bachelor)

 

Academic Service

  • Reviewer: Mobile-HCI 2019, CHI 2019 Late Breaking Work, IEEE VR 2019 Conference Papers, IEEE VR 2019 Journal Papers, CHI PLAY 2018 Papers, IUI 2018 Posters & Demos, CHI 2017 Papers and Notes, CHI PLAY 2017 Full Papers (Special Recognition), IMWUT (May 2017 round), IUI 2017 Long & Short Papers, IUI 2017 Posters & Demos
  • AC Member: CHI 2019  Late Breaking Work
  • Web Chair: Ubicomp 2016, PerDis 2015, KI 2014

 

PDF Access to Selected Publications


Publications ()

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