Marc Schubhan
Doctoral Researcher
Research Interests
GamesGamificationPrototyping of Interactive Systems and DevicesAudioOpen Thesis Topics
Topic
This thesis investigates the potential of dynamic background music (BGM) as a sonification technique in video games to influence player behavior and experience. BGM has been shown to affect players in various ways, including increased engagement or increased risk-taking behavior based on attributes such as beats per minute, arousal, loudness, and more. While previous research has primarily examined the influence of static BGM, the role of adaptive BGM in shaping player behavior remains underexplored. To address this gap, a game prototype should be implemented (or extended), in which the BGM dynamically adjusts according to the player’s action and performance. Based on this prototype, the thesis will involve planning, conducting and evaluating a user study. This work is suitable for a Bachelor’s Thesis.
Focus
The focus of this work is two-fold: The first part primarily focuses on the game prototype. To this end, methods of music manipulation should be explored and informed. The most promising solutions will be implemented into the prototype. With the prototype at hand, a lab study should be planned, conducted and evaluated, focusing on the players’ behavior, as well as experience during gameplay.
Prerequisites
The following skills would be useful to pursue this thesis:
- Experience with frontend implementation (preferably React or similar)
- Experience with planning, conducting and evaluating user studies
- Completed HCI lecture and ideally already attended at least one seminar at our chair
How to apply
Please send me an email with the following information:
- When you plan to start the thesis
- When you plan to finish the thesis
- A short motivational statement why this topic is interesting for you and why you are a good fit
- Your transcript of records
Note: Applications that do not answer each of these points will not be considered.
BSc / Msc Theses
Finished Supervised Theses
- Do Music Preferences affect Players’ Gameplay Performance and Experience? (Master)
- FloraSanita - A Set Of Ubiquitous Ambient Plant Displays to Physicalize Activity Data (Master)
- Investigating the Effects of Sound Feedback on User Motivation and Experience While Running (Bachelor)
- Investigating Task vs. Feedback Modality in Gamelike Systems (Bachelor)
Teaching
- Lecture: Grundlagen der Medieninformatik (WS 23/24)
- Seminar: Games User Research
- Proseminar: Interacting for Fun - Spiel und Spaß mit dem Computer
- Seminar: Walk While Work
Projects
- MarKIeR
- Mittelstand-Digital Zentrum Handel
- Knowledge4Retail
- L3W
Academic Service
- Web Chair for SUI2024
PDF Access to Selected Publications
- Auditory, Visual, or Both? Comparing Visual and Auditory Representations of Game Elements in a Gamified Image-Tagging Task (CHI Play 2024)
- Like It or Not: Exploring the Impact of (Dis)liked Background Music on Player Behavior and Experience (CHI Play 2024)
- Investigating User-Created Gamification in an Image Tagging Task (CHI 2020)
- AmbiPlant - Ambient Feedback for Digital Media through Actuated Plants (CHI 2020 EA)
- Germ Destroyer – A Gamified System to Increase the Hand Washing Duration in Shared Bathrooms (CHI Play 2019)
- Towards Predicting Hexad User Types from Smartphone Data (CHI Play 2019 Adjunct)
- Gamified Ads: Bridging the Gap Between User Enjoyment and the Effectiveness of Online Ads (CHI 2019)
- Eating Ads With a Monster: Introducing a Gamified Ad Blocker (CHI 2019 EA)