Dr. Dimitar Valkov

Post-Doctoral Researcher

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Research Interests

Human Computer Interaction3D User InterfacesNatural User InterfacesGestural InteractionMultitouch InteractionStereoscopic Interactive SurfacesVirtual Reality
 

Teaching

Open B.Sc. / M.Sc. Thesis Topics

If you are interested in doing a Bachelor's or Master's thesis in my area of interest, feel free to contact me.
I am also open to topic suggestions related to these areas.

Research

Selected Papers

-TBA

Selected Projects

Prehensile Interaction

Investigations on reach-to-grasp actions in various domains of psychology have consistently shown that the natural kinematics of prehension allows for predicting the object a human is going to grab and sometimes even the subsequent actions that will be carried out with that object. These insights promise great opportunities for substantially improved interaction in 3D environments, provided that the hand kinematics information is extracted and evaluated on the fly and instantaneously incorporated in the interface. In this project, we explore the applicability of prehensile information to design natural user interfaces for the interaction with computer-generated virtual environments.

Publications:
- TBA

 

SafeXR

In virtual environments, users' visual and auditory perception is replaced by computer-generated stimuli, thus, knowing the positions of actual objects is crucial for physical safety. While some solutions exist, these are limiting the IVE design or depend on the hardware setup. Moreover, most solutions cannot handle lost tracking, erroneous tracker calibration, or moving obstacles. In this project, we develop stand-alone hardware devices to alert IVE users for potential collisions with real-world objects.

Publications:
- TBA

 

Real Virtual Environments

In this project, we investigate the benefits and the limitations, as well as different implementation options for smooth immersion into HMD-based IVEs. We evaluate our concepts in a series of user studies, in which we have tested users' awareness, reality judgment, and experience in the IVE when using different transition techniques.

Publications:
- TBA

 

Touching the Void

Recent developments in the area of touch and display technologies have suggested combining multi-touch systems and stereoscopic visualization. Stereoscopic perception requires each eye to see a slightly different perspective of the same scene, which results in two distinct projections on the display. Thus, if the user wants to select a 3D stereoscopic object in such a setup, the question arises where she would touch the 2D surface to indicate the selection. In this project, we utilize different hardware and perception techniques to enable touch on stereoscopically displayed objects, when the input is constrained to a 2D surface.

Publications:
- TBA

 

Conference Organisation and Committees

Organization

ACM Symposium on Spatial User Interaction (SUI) 2018
General Chair

 

ACM Symposium on Spatial User Interaction (SUI) 2017
Web Chair

 

Workshop on Everyday Virtual Reality (WEVR)
Workshop at IEEE VR 2017

 

The 3rd Dimension of CHI (3DCHI): Touching and Designing 3D User Interfaces
Workshop at ACM CHI 2012

 

 

Program Committees

 

 

ACM Symposium On Virtual Reality Software And Technology (VRST) 2021
PC Member (Papers & Notes)

 

ACM Symposium on Spatial User Interaction (SUI) 2021
PC Member (Papers & Notes)

 

IEEE Conference on Virtual Reality and 3D User Interfaces (VR) 2021
PC Member (Conference Papers & Notes)

 

IEEE Conference on Virtual Reality and 3D User Interfaces (VR) 2020
PC Member (Conference Papers & Notes)

 

ACM Conference on Virtual Reality Software and Technology (VRST) 2019
PC Member (Papers & Notes)

 

ACM Conference on Artificial Intelligence and Virtual Reality (AIVR) 2019
PC Member (Papers & Notes)

 

IEEE Conference on Virtual Reality and 3D User Interfaces (VR) 2019
PC Member (Conference Papers & Notes)

 

International Symposium on Visual Computing (ISVC) 2019
Springer-Verlag, LNCS,
PC Member (Papers & Notes)

 

IEEE Conference on Virtual Reality and 3D User Interfaces (VR) 2018
PC Member (Conference Papers & Notes)

 

International Symposium on Visual Computing (ISVC) 2018
Springer-Verlag, LNCS,
PC Member (Papers & Notes)

 

ACM Conference on Artificial Intelligence and Virtual Reality (AIVR) 2018
PC Member (Papers & Notes)

 

IEEE Symposium on 3D User Interfaces (3DUI) 2017
PC Member (Papers & Notes)

 

ACM Interactive Surfaces and Spaces (ISS/ITS) 2017
PC Member (Papers & Notes)

 

ACM Symposium on Spatial User Interaction (SUI) 2017
PC Member (Papers & Notes)

 

IEEE Symposium on 3D User Interfaces (3DUI) 2016
PC Member (Papers & Notes)

 

ACM Interactive Surfaces and Spaces (ISS/ITS) 2016
PC Member (Papers & Notes)

 

ACM Symposium on Spatial User Interaction (SUI) 2016
PC Member (Papers & Notes)

 

IEEE Symposium on 3D User Interfaces (3DUI) 2015
PC Member (Papers & Notes)

 

ACM Conference on Interactive Tabletops and Surfaces (ITS) 2015
Poster Co-Chair

External Reviewer

IEEE Virtual Reality (VR)

 

IEEE Symposium on 3D User Interfaces (3DUI)

 

ACM Conference on Human Factors in Computing Systems (CHI)

 

ACM Symposium on User Interface Software and Technology (UIST)

 

ACM Symposium on Virtual Reality Software and Technology (VRST)

 

ACM Symposium on Spatial User Interaction (SUI)

 

ACM Conference on Interactive Tabletops and Surfaces (ITS)

 

ACM Intelligent User Interfaces (IUI)

 

ACM Interactive experiences for TV and online video (TVX)

 

 IEEE Trans. on Visualization and Computer Graphics

 

Elsevier Computer & Graphics

 

 

 


Publications ()

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